Every action game should have a good parry

0
10

Sometimes, it feels like every game imaginable is describing itself as a Soulslike, even deck-builders now. Soulslikes are defined by their intense difficulty, opaque storytelling, and labyrinthine level design. Their combat also often relies heavily on parrying, like in Lies of P and Wuchang: Fallen …, Sometimes, it feels like every game imaginable is describing itself as a Soulslike, even deck-builders now. Soulslikes are defined by their intense difficulty, opaque storytelling, and labyrinthine level design. Their combat also often relies heavily on parrying, like in Lies of P and Wuchang: Fallen … , PCGaming 1 News

LEAVE A REPLY

Please enter your comment!
Please enter your name here

This site uses Akismet to reduce spam. Learn how your comment data is processed.