Bigger ain’t always better. It’s a cliché, but it’s also the best way to sum up my thoughts after spending 50 hours with The Outer Worlds 2. Developer Obsidian added more of everything to the sequel to its 2019 sci-fi RPG — more humor, enemies, weapons, traits, and locations, everything that matters …, Bigger ain’t always better. It’s a cliché, but it’s also the best way to sum up my thoughts after spending 50 hours with The Outer Worlds 2. Developer Obsidian added more of everything to the sequel to its 2019 sci-fi RPG — more humor, enemies, weapons, traits, and locations, everything that matters … , PCGaming 1 News


